Final Project Images
Self Assessment
Copy-of-Project-03-Self-AssessmentArtist Statement
Creative-Processes-Unit-3Making the Simulation
The hardest part of this project is/was coming up with how the cards would function as a simulation with game mechanics and real-life references, while still being easy to understand. If I made it too realistic and complicated, not only would it be hard/next to impossible to play, but I probably wouldn’t have enough time to make it for this project.
At first I really just wanted to create a trading card game with similar mechanics to how real-world art auctions and markets work. Of course, it’s hard to turn a capitalist concept that deals with currency into a game with equal trading. Moreover, I felt like creating a game out of the art market would have been interesting but might lose some of the meaning that I was trying to show.
So instead, I figured that building a simulation might work better, not only to convey my ideas but also to be more of a performance piece. And a bit fun too! 🙂
Planning
I was trying to come up with a way to communicate and explain what the art market is and how it works and how I think it’s corrupt and strange. I figured some kind of simulation- some way that you could experience the art market on a smaller scale.
I thought of Pokémon, sports trading cards, and D&D spell-casting cards first and drew preliminary ideas from those types of games and trading cards. I wanted to create some kind of tradable deck of artworks from across the ages and genres.
Then I ran into the trouble of making it function as more than just some pretty cards.
I looked through some different card games that had mechanics and things that I liked. I knew I needed a value for each card, a way for the cards to appreciate in value, info on each card, a category of art, and a way to reward collections of certain cards. In order to show my kind of “thesis” for this project, I also needed a way for the value of a piece to suddenly appreciate or depreciate in value, and a way for each player or participant to keep track of points/in-game money.
Obviously, that’s a lot of moving parts, and at one point I did realize that this was more of a game development than an art project, but that’s okay, I still think that it is the best way for me to express my ideas about the art market effectively.
Research
I tried my best to take what I could from these videos and triangulate data since obviously some of these are a little more clickbaity than others. From each of these videos and sources, I took notes and wrote out thoughts about some major points.
Project 3 Outline
Chantal-M-PROJECT-OUTLINE-WORKSHEET-1Unit 3’s project is entirely self-directed and very much an inquiry project. we could make whatever we wanted in whatever medium about whatever topic, which made this project both freedom and also stressful. It took me a while to figure out what direction I wanted to go in for this.
Lab 04: Sol LeWitt’s Prompts